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Concept Development
- Finalise the theme, setting, and core gameplay loop
- Define your unique mechanics or selling points
- Create a pitch document or one-page summary
System Design
- Draft the rule set (e.g., dice mechanics, character cards, progression)
- Design character classes or archetypes
Playtesting
- Conduct initial playtests with trusted groups
- Iterate based on player feedback
Visual Design
- Draft character sheets, maps, and visual aids
- Decide on the aesthetic (art style, layout preferences)
Worldbuilding
- Build the lore, factions, and major locations
- Write scenarios and story arcs
Content Expansion
- Write additional scenarios, modules, or expansions
- Develop optional rules for advanced or simplified play
Key Deliverables
- Rulebook
- Character Creation
- Character, Item & Faction Cards
- Starting Adventure
Stretch Goals
- Tokens
- Miniature Range
- Companion App
- World book (Killmarillion)
Devlog (done)