How to Play

KillQuest is a simple game. The basic rules you need to understand to play are _ pages long, and only the director needs to read beyond there, and you certainly don’t need to commit it to memory for the game to function. You can make a fully-fledged character in a couple of minutes, and embark on your first mission within a half-hour. Whilst a single session is fun, the game comes alive when telling a story over multiple linked sessions.

What You Need

  • The rules
  • Character Cards & Printouts
  • A set of dice
  • At least one friend

Playing a Game

A session works similarly to an episode of a TV show, there are one or two main events, with a larger story arc that can last multiple sessions. An average session will last anywhere between half an hour to a few hours depending on the story you are telling and the preferences of the group.

During a session the group will usually work with your company to accomplish a job, wether that is your own scheme or a random encounter. You will then send you characters into the action, resolve the consequences and find out what characters succeed or fail.

Once the action is resolved you’ll enter downtime where your characters can recover, pursue personal projects and relieve stress. Then we look for new opportunities and that’s the core gameplay loop.

No-one is in charge of the story, it is what happens the actions that every character takes in reaction to the opening situation, how the dice roll and how your group interprets those events. The story emerges from the convergence of all of these things.

An average session

An average session is fairly similar to an episode of a TV show. There are usually one or two main events, with a larger story arc that will last multiple sessions. That could take the form of complex character arcs, taking on powerful villains or strategic wars. A session will commonly last anywhere between half an hour up to a few hours depending on the story you are telling and the preferences of the group.

During a session the group will usually work together to accomplish a job, wether that is supplied to them by a NPC or they create their own scheme. You will then send you characters into the action, suffer the consequences and find out if they succeed or fail. After which you’ll enter free play where your characters can recover, pursue personal projects and relieve stress. From their we look for new opportunities and play again. That’s a look at an average session, and the core gameplay loop.

No-one is in charge of the story, it is what happens as a result of the opening situation, the actions that every character takes, how the dice roll and how your group interprets those events. The story emerges from the convergence of all of these things.


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